After a decade of working in the industry, Adam Fligsten recognized a need for gaming companies to have a unified audio vision for their titles. “I was seeing situations where the music and sound design and implementation were handled by people with different visions, resulting in mismatched game audio,” said Adam. “Audio can tell a story just as well as visuals, I was seeing game audio not being handled with the deep care it deserves.”
To answer this, Fligsten has launched the boutique sound studio, Silen. At Silen the focus is to find the perfect audio for the story of every game. “Every game is different, and as such, every approach needs to be carefully tailored to immerse the player in the experience.” Notes Fligsten. Unearthing each game’s story, Silen focuses on creating soundscapes that will take players through a journey in the games they’re playing, complimenting visuals and creating nuanced experiences.
As a freelance composer, Fligsten worked on titles with memorable soundtracks such as Marvel vs Capcom Infinite and Far Cry 3’s notable trailer. In addition, Adam has worked with industry giants such as Jeff Rona (God of War 3, Asura Online).
Since his transition from a hip hop/electronic music background to music for media in 2008, Fligsten has composed for TV, and AAA and indie games. “I like to emphasize my modern/technology-focused background with music,” said Adam, “but I also don’t shy away from creating sweeping orchestral pieces if they’re the right fit for a game.”
Prior to its official launch, Fligsten composed and released 3 albums for licensing under the Silen banner in 2020. Since then the studio comprised of both full-time and freelance artists has been working on a number of game projects and plans to release additional albums as well. The staff at Silen is excited to work with a wide variety of game developers and publishers to create immersive and memorable experiences within their games through the art of sound.