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convention dedicated to a love of games and creative technology, located in Columbus, Ohio”. He’s excited to breakdown and roadmap the audio process for your game during this special panel, “Finding The Perfect Audio For Your Game”. So join in for the opportunity to learn from a fellow passionate game audio professional and be part of a fun, supportive community. For more information on the panel discussion checkout https://register.growtix.com/schedules/view/729942. Be sure to register for the event at www.originsgamefair.com. See you there!

Silen Founder Adam Fligsten to speak at GDEX 2021: Finding the Perfect Audio for Your Game

Sep 20, 2021

Silen’s founder, Adam Fligsten, will be speaking on October 2nd at GDEX 2021 – “The convention dedicated to a love of games and creative technology, located in Columbus, Ohio”. He’s excited to break down and roadmap the audio process for your game during this special presentation, “Finding The Perfect Audio For Your Game”. Join in for…

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Joining us is veteran composer Adam Fligsten! We talk about game composition, early hip-hop, metroidvanias, and his latest projects.

Silen Audio Founder Adam Fligsten Guests on the Rhythm & Pixels Podcast

Aug 19, 2021

In a loose conversation covering video game music, SNES, Metroidvania’s and many more, Adam Fligsten joined the Rhythm and Pixels podcast this week. Listen, and subscribe to their great podcast!

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In anticipation of the HD re-release of 2011's Legend of Zelda: Skyward Sword, composer Adam Fligsten reflects on the soundtrack as it relates to the legacy of the Zelda series.

A Look Back at the Music of Legend of Zelda: Skyward Sword

Jul 20, 2021

In anticipation of the HD re-release of 2011’s Legend of Zelda: Skyward Sword, composer Adam Fligsten reflects on the soundtrack as it relates to the legacy of the Zelda series.  The Legend of Zelda: Skyward Sword, originally released in 2011, represented the ultimate culmination of decades of Zelda titles. While it carries the Zelda legacy…

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How do we make looping game audio for video games? Silen Founder Adam Fligsten Breaks it down

How to Make a Piece of Audio Seamlessly Loop?

Jul 19, 2021

Silen Founder breaks down how we make a piece of audio in video games (usually music, but also often sound design or ambiences) loop back on itself. Conceptually how do game audio artists do it?

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A Composers Guide to Unreal Engine 5's Metasounds Audio Engine

A Composer’s Experience with Unreal Engine 5’s Brand New Metasounds

Jun 25, 2021

While it is still in beta, the game audio world is excitedly testing out Unreal Engine 5’s brand new feature: MetaSounds.  I spent a few weeks diving in and learning as much as I could about what is new and what this means for the future of game audio.  Game audio has always been at…

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Silen Audio founder Adam Fligsten talks with WSHU's Music Respawn Podcast and Kate Remington

WSHU’s Music Respawn Interviews Silen Audio Founder Adam Fligsten

Jun 16, 2021

Recently, Silen Audio founder Adam Fligsten sat down with Kate Remington of the great Music Respawn radio show/podcast. They had a wide ranging discussion about video game music, Ceres Station, as well as the launch of Silen. “Adam said the past year was challenging because he’s used to composing as a collaborative process. As an…

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GameDev Breakdown, Code Play Write Interviews composer sound designer Adam Fligsten to talk about Silen Audio

Code Play Write interviews Adam Fligsten about Silen

Jun 10, 2021

In the recent GameDev Breakdown podcast, as well as the accompanying website, our founder Adam Fligsten was interviewed regarding his recent projects and the launch of Silen Audio. Watch the video: Or read the article to learn more:

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Ceres Station - a Super Metroid Tribute Album by Adam Fligsten

Composer Adam Fligsten Creates Super Metroid Album Live on Twitch Using Only Free Software

Jun 2, 2021

Arguably one of gaming’s most loved soundtracks, Super Metroid has long been recognized by gamers. Taking on the task of making an album inspired but such a nostalgic piece of gaming audio is no small feat. Adam Fligsten took the task one step further and composed his Metroid-inspired album Ceres Station entirely on free software…

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Adam Fligsten is a composer and sound designer for video games. He founded Silen to help game developers unify their audio and further their stories.

Veteran Composer and Sound Designer Launches Silen: A Game Audio Company

May 20, 2021

After a decade of working in the industry, Adam Fligsten recognized a need for gaming companies to have a unified audio vision for their titles. “I was seeing situations where the music and sound design and implementation were handled by people with different visions, resulting in mismatched game audio,” said Adam. “Audio can tell a…

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