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Reaper Scripting: The Secret Weapon of Game Audio
This is a companion to the recent GameSoundCon talk, “Reaper Scripting: The Secret Weapon of Game Audio” featuring: Adam Fligsten – Composer/Audio Programmer @ Silen Audio Julius Kukla – Senior Technical Dialogue Coordinator @ Naughty Dog Kyle Vande Slunt – Audio Director, Team Audio Nick von Kaenel – Audio Director, Respawn Entertainment In our…
Read MoreNew Website, New Plugin Features: Infinite Flow Gets a Summer Upgrade
We’re excited to announce some major updates to Infinite Flow and our online presence. As the summer heats up, we’ve been working tirelessly behind the scenes to bring you an enhanced experience, both with our product and our website.= Check it out here! Limited Time Offer: Unbeatable Value To celebrate our relaunch, we’re offering Infinite…
Read MoreMemphis Phonk: New Album from Silen Audio
Hello! It’s Adam Fligsten, founder and lead composer of Silen Audio here to tell you about our recent project with Universal Production Music and Emperia Music Group: Memphis Phonk. Silen Audio has always been a modern audio house, focused on new and emerging genres, as well as traditional musical sounds. Phonk is a somewhat recent…
Read MoreEarly Reviews of Infinite Flow Show It’s Range: “Super Immersive, Emotional”
While Infinite Flow has been showing up all over the music press, few reviewers clicked into the synth’s intention and depth like Markus Junnikkala. During his nearly 2 hour live stream, Markus showed the emotional range and immediately picked up on an important aspect of the synth design: “Rather than a bit for bit recreation…
Read MoreSilen Composes Audio and Music For Sci-Fi Teaser for Fragments
Emrah Gonulkirmaz tasked Silen Audio to create original audio and music for the new teaser of Fragments. Silen Composer and Founder Adam Fligsten wrote the music, while Matt Callahan provided the sound design. Fragments is a Sci-fi, action-adventure, role playing game with an emphasis on puzzle solving and survival.
Read MoreAdam on the 52 Cues Podcast
Silen founder Adam Fligsten was invited to be a guest on the great 52 Cues podcast, hosted by Dave Kropf. Dave is building a wonderful community of composers who talk about production music and what it means to make a living as a composer in 2022. It is a wonderful thing that he is doing,…
Read MoreSilen Audio’s Best of the Year (2022)
What a year 2022 has been! We have been hard at work, but also hard at play. Although we haven’t gotten a chance to play every game, listen to every album, or watch every movie and TV show as we would like, we have enjoyed a lot this year. We polled the employees at Silen,…
Read MoreSILEN AUDIO 2022 REFLECTION
As the year comes to a close, we’d like to share our reflections about Silen Audio’s startup journey in 2022 – hoping to encourage and relate with others in their creative paths. We have worked on many projects this year, announced and unannounced. Early in the year, we were lucky to provide sound design to…
Read MoreQuick Game Audio Tutorial: Vertical v Horizontal Musical Resequencing
Over on youtube, Silen founder Adam Fligsten breaks down the primary ways that almost every video game sequences music. Vertical and Horizontal resequencing might sound like confusing subjects, but they are just making decisions about how and when music is playing. Vertical Sequencing: (also called “hamburger” while learning) The concept with vertical sequencing is setting…
Read MoreDeveloper Interview Series by Silen Audio: Soul Passage
We’re happy to be sharing news about Soul Passage for our last interview of the year in Silen Audio’s Developer Interview Series! Founder, writer, game designer and artist Ozbay Emrah shared his inspiring background story and next steps for this mystifying adventure-exploration game. Get notified by Kickstarter for Soul Passage’s launch! ____________ S: We love…
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