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Silen Founder Adam Fligsten Reflects on GameSoundCon 2021
As GameSoundCon 2021 wraps to a close, I find myself uncharacteristically reflective over the current state of the game audio community. I missed the game audio community and I missed my friends. Throughout the years I have battled with an inherent awkwardness of conventions. Particularly when you are young, these things can be hard. You…
Read MoreSilen joins the Game Developer Expo (GDEX) 2021
Silen Audio founder Adam Fligsten presented this weekend at the Game Developer Expo (GDEX) in Columbus, Ohio. His talk, titled “Finding the Perfect Audio For Your Game”, was very well received as a part of a game audio section of the conference which included veteran voice actor D.B. Cooper, composer and voice talent director Randall…
Read MoreSilen Founder Adam Fligsten to speak at GDEX 2021: Finding the Perfect Audio for Your Game
Silen’s founder, Adam Fligsten, will be speaking on October 2nd at GDEX 2021 – “The convention dedicated to a love of games and creative technology, located in Columbus, Ohio”. He’s excited to break down and roadmap the audio process for your game during this special presentation, “Finding The Perfect Audio For Your Game”. Join in for…
Read MoreSilen Audio Founder Adam Fligsten Guests on the Rhythm & Pixels Podcast
In a loose conversation covering video game music, SNES, Metroidvania’s and many more, Adam Fligsten joined the Rhythm and Pixels podcast this week. Listen, and subscribe to their great podcast!
Read MoreA Look Back at the Music of Legend of Zelda: Skyward Sword
In anticipation of the HD re-release of 2011’s Legend of Zelda: Skyward Sword, composer Adam Fligsten reflects on the soundtrack as it relates to the legacy of the Zelda series. The Legend of Zelda: Skyward Sword, originally released in 2011, represented the ultimate culmination of decades of Zelda titles. While it carries the Zelda legacy…
Read MoreHow to Make a Piece of Audio Seamlessly Loop?
Silen Founder breaks down how we make a piece of audio in video games (usually music, but also often sound design or ambiences) loop back on itself. Conceptually how do game audio artists do it?
Read MoreA Composer’s Experience with Unreal Engine 5’s Brand New Metasounds
While it is still in beta, the game audio world is excitedly testing out Unreal Engine 5’s brand new feature: MetaSounds. I spent a few weeks diving in and learning as much as I could about what is new and what this means for the future of game audio. Game audio has always been at…
Read MoreWSHU’s Music Respawn Interviews Silen Audio Founder Adam Fligsten
Recently, Silen Audio founder Adam Fligsten sat down with Kate Remington of the great Music Respawn radio show/podcast. They had a wide ranging discussion about video game music, Ceres Station, as well as the launch of Silen. “Adam said the past year was challenging because he’s used to composing as a collaborative process. As an…
Read MoreCode Play Write interviews Adam Fligsten about Silen
In the recent GameDev Breakdown podcast, as well as the accompanying website, our founder Adam Fligsten was interviewed regarding his recent projects and the launch of Silen Audio. Watch the video: Or read the article to learn more:
Read MoreComposer Adam Fligsten Creates Super Metroid Album Live on Twitch Using Only Free Software
Arguably one of gaming’s most loved soundtracks, Super Metroid has long been recognized by gamers. Taking on the task of making an album inspired but such a nostalgic piece of gaming audio is no small feat. Adam Fligsten took the task one step further and composed his Metroid-inspired album Ceres Station entirely on free software…
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