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Developer Interview Series by Silen Audio: Time On Frog Island
We’re excited to continue Silen Audio’s Developer Interview Series with Time on Frog Island. We asked Max Wrighten, the game director of the Half Past Yellow team, about this recently released game. Dive in to learn about the team’s path, hopes, and future for this engaging and adorable game! Check out Time on Frog Island…
Read MoreHow do I Find a Composer For My Game?
Is there a difference between a composer for video games and someone who simply makes music? Well, yes and no. Fundamentally, a composer for video games just makes music. Still, they usually have a very specialized set of knowledge and tools that better helps them understand the challenges of writing music for video games. Many…
Read MoreHow Do I Work With A Composer For My Game?
You are a game developer making a game and understand the power of high-quality custom music. You are well on your way to crafting the game of your dreams. Maybe you already have a story, visuals, and gameplay mechanics, but there is a part in your mind that is wondering about what kind of music…
Read MoreSILEN AUDIO ANNOUNCES INFINITE FLOW: A NEW ANALOG INSPIRED SYNTHESIZER
Infinite Flow captures the beautiful imperfections of classic analog poly synthesizers. Silen Audio is proud to announce Infinite Flow, a one of its kind software synthesizer with a modern re-awakening of classic sounds for today’s musicians. Infinite Flow is a new synth inspired by the imperfections of classic poly-synthesizers, but with modern tricks up its…
Read MoreSilen Provides Audio and Sound Design for Morbid Metal
Solo developer, Felix Schade (aka PHO3LIX) is creating the beautiful action rogelite game Morbid Metal. Morbid Metal features 3 characters with unique move-sets which you can rapidly switch between as you battle your way through hordes of enemies. Silen Audio has been working with him to create early sound design for his current in-progress prototype.…
Read MoreA Work From Home Survival Guide
Silen Audio’s Marketing Director, Leah Sletzion, shares how she’s managing remote work and boosting mental health. When the COVID-19 Pandemic started, I could never have guessed how the timeline was unfolding, that we’d be entering 2022 still struggling with the complicated virus. I began adapting to the “new normal” and work-from home lifestyle for the…
Read MoreDeveloper Interview Series by Silen Audio: Erik Rempen Discusses Kainga
Silen Audio’s first priority is helping storytellers and game developers. We hope to boost creative people who are doing great work. Our aim is to get behind the scenes of dedicated storytelling games that we really believe in. We are thankful for this opportunity to kick off our Developer Interview Series with Erik Rempen’s game,…
Read MoreSilen Audio’s Best of the Year
2021 was a busy year for Silen Audio, but we still found some downtime to enjoy various pieces of media. We asked some of our employees to give us their favorites old and new that got them through this year. Leah: TV Shows: The Nevers: Victorian women protagonists, adventure-fantasy, gorgeous production – all drew me…
Read MoreStrings Theory – A Beautiful New Indie Game with Music and Sound Design by Silen Audio
Silen Audio announces our first official shipped game, less than eight months into our official launch. In early 2021, Beautiful Bee, a great indie game studio in Poland, contacted Silen Audio to help finish their game: Strings Theory. Strings Theory is a mind bending puzzle game set in a subatomic plane featuring futuristic graphics and…
Read MoreUnpacking Review — Therapeutic and Storytelling
Silen Audio’s marketing director, Leah Sletzion, shares her experience playing Unpacking and reviews an impressive foley collection. Unpacking recently launched on November 3rd and I was intrigued. My first impressions of Unpacking was: a cute, stylishly pixelated, time-passing, OCD-friendly game. I love playing home design games so this introduction was perfect with an added, unexpected…
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