Developer Interview Series by Silen Audio: Time On Frog Island

Developer Interview Series by Silen Audio: Time on Frog Island by Half Past Yellow

We’re excited to continue Silen Audio’s Developer Interview Series with Time on Frog Island. We asked Max Wrighten, the game director of the Half Past Yellow team, about this recently released game. Dive in to learn about the team’s path, hopes, and future for this engaging and adorable game! Check out Time on Frog Island…

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How do I Find a Composer For My Game?

Is there a difference between a composer for video games and someone who simply makes music? Well, yes and no. Fundamentally, a composer for video games just makes music. Still, they usually have a very specialized set of knowledge and tools that better helps them understand the challenges of writing music for video games. Many…

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How Do I Work With A Composer For My Game?

How Do I Hire A Composer For My Game?

You are a game developer making a game and understand the power of high-quality custom music. You are well on your way to crafting the game of your dreams. Maybe you already have a story, visuals, and gameplay mechanics, but there is a part in your mind that is wondering about what kind of music…

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SILEN AUDIO ANNOUNCES INFINITE FLOW: A NEW ANALOG INSPIRED SYNTHESIZER

SILEN AUDIO ANNOUNCES INFINITE FLOW: A NEW ANALOG INSPIRED SYNTHESIZER

Infinite Flow captures the beautiful imperfections of classic analog poly synthesizers.  Silen Audio is proud to announce Infinite Flow, a one of its kind software synthesizer with a modern re-awakening of classic sounds for today’s musicians.   Infinite Flow is a new synth inspired by the imperfections of classic poly-synthesizers, but with modern tricks up its…

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Silen Provides Audio and Sound Design for Morbid Metal

Silen Audio Provides Sound Design for Morbid Metal

Solo developer, Felix Schade (aka PHO3LIX)  is creating the beautiful action rogelite game Morbid Metal.  Morbid Metal features 3 characters with unique move-sets which you can rapidly switch between as you battle your way through hordes of enemies.  Silen Audio has been working with him to create early sound design for his current in-progress prototype.…

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A Work From Home Survival Guide

Silen Audio’s Marketing Director, Leah Sletzion, shares how she’s managing remote work and boosting mental health.

Silen Audio’s Marketing Director, Leah Sletzion, shares how she’s managing remote work and boosting mental health. When the COVID-19 Pandemic started, I could never have guessed how the timeline was unfolding, that we’d be entering 2022 still struggling with the complicated virus. I began adapting to the “new normal” and work-from home lifestyle for the…

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Developer Interview Series by Silen Audio: Erik Rempen Discusses Kainga

Silen Audio Interview Series: Kainga Seeds of Civilization

Silen Audio’s first priority is helping storytellers and game developers. We hope to boost creative people who are doing great work. Our aim is to get behind the scenes of dedicated storytelling games that we really believe in.  We are thankful for this opportunity to kick off our Developer Interview Series with Erik Rempen’s game,…

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Silen Audio’s Best of the Year

Silen Audio's Best of the Year 2021

2021 was a busy year for Silen Audio, but we still found some downtime to enjoy various pieces of media. We asked some of our employees to give us their favorites old and new that got them through this year. Leah: TV Shows: The Nevers: ​​Victorian women protagonists, adventure-fantasy, gorgeous production – all drew me…

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Unpacking Review — Therapeutic and Storytelling

Unpacking Game - Silen Audio Review

Silen Audio’s marketing director, Leah Sletzion, shares her experience playing Unpacking and reviews an impressive foley collection. Unpacking recently launched on November 3rd and I was intrigued. My first impressions of Unpacking was: a cute, stylishly pixelated, time-passing, OCD-friendly game. I love playing home design games so this introduction was perfect with an added, unexpected…

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